Six Lumières
Here I have created six Lumières that are all run in a game engine. I decided to explore different ways of using the lumière concept and this was one of the ideas, exploring the contrast between reality and virtual reality. Here I took the source and projected it on to a wall then using a flip camcorder I recorded the footage off the wall that it was projected on, creating a washed out colour filter that also blends the virtual visual aspects of the video.
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